Devil May Cry 5’s Cathartic Purity

Devil May Cry 5's existence is remarkable. Devil May Cry 4's troubled development led to a positive response upon launch, which has fallen more out of favor as discourse has evolved through the years. Ninja Theory's divisive reboot, followed by a Definitive Edition release two years later didn't instill much confidence in the original series' … Continue reading Devil May Cry 5’s Cathartic Purity

Deus Ex: Mankind Divided, Prey 2017, and The Modern Immersive Sim

The mid-late 90's spawned the immersive sim, a genre defined by influential PC titles such as Thief: The Dark Project and System Shock with the original Deus Ex following suit at the start of the millenium. Ion Storm and Looking Glass Studios pioneered the open-ended design we currently associate the genre with--design that consists of two core … Continue reading Deus Ex: Mankind Divided, Prey 2017, and The Modern Immersive Sim

Blue Reflection’s Difficulty Problem

Difficulty is integral to turn-based role playing games. Gamers generally look to turn-based rpg's over their active counterparts when they want a more mentally taxing experience. That's not to say that games with turn-based combat always have to be hardcore masochistic tests of skill, but without enough player engagement, the passiveness of navigating menus becomes … Continue reading Blue Reflection’s Difficulty Problem

How Hidden Agenda Stacks Up as A Single Player Experience

"We certainly saw how people had responded to Until Dawn, especially on streaming sites. That inspired a lot of the direction we've taken with the game." Supermassive Games has been around since last gen, dabbling in the creation of downloadable content for LittleBigPlanet among other minor projects, though 2015's Until Dawn was their breakout hit. The developers … Continue reading How Hidden Agenda Stacks Up as A Single Player Experience

What Remains of Edith Finch And Interactive Storytelling 

WARNING: SPOILERS! What Remains of Edith Finch is many things. It is a narrative driven experience, or as some like to call it, a "walking simulator". It is a collection of short stories, but most importantly, What Remains of Edith Finch is one of the finest contemporary examples of the  effectiveness of interactive storytelling. When … Continue reading What Remains of Edith Finch And Interactive Storytelling