Easy Day Studios Has Mishandled Skater XL

Skater XL's pre and post-launch support is some of the worst in the live-service area. Updates have come so infrequently with the eight month early access period receiving little support followed by the 1.1 update arriving five months after a lackluster 1.0. Add in the studio's lead developer's alleged departure made with no fanfare and … Continue reading Easy Day Studios Has Mishandled Skater XL

Devil May Cry 5’s Cathartic Purity

Devil May Cry 5's existence is remarkable. Devil May Cry 4's troubled development led to a positive response upon launch, which has fallen more out of favor as discourse has evolved through the years. Ninja Theory's divisive reboot, followed by a Definitive Edition release two years later didn't instill much confidence in the original series' … Continue reading Devil May Cry 5’s Cathartic Purity

Love, Loss, and Lost Odyssey

Disclaimer: Heavy Lost Odyssey Spoilers Inbound Since home console gaming's inception nearly 50 years ago, the industry has tackled most subject matter. Violence, in particular, has remained a reliable standby. Many games either parody the industry's absurdist violent depictions or chastise gamers for finding pleasure in killing. This is worn out discourse in 2020. With … Continue reading Love, Loss, and Lost Odyssey

Deus Ex: Mankind Divided, Prey 2017, and The Modern Immersive Sim

The mid-late 90's spawned the immersive sim, a genre defined by influential PC titles such as Thief: The Dark Project and System Shock with the original Deus Ex following suit at the start of the millenium. Ion Storm and Looking Glass Studios pioneered the open-ended design we currently associate the genre with--design that consists of two core … Continue reading Deus Ex: Mankind Divided, Prey 2017, and The Modern Immersive Sim

Blue Reflection’s Difficulty Problem

Difficulty is integral to turn-based role playing games. Gamers generally look to turn-based rpg's over their active counterparts when they want a more mentally taxing experience. That's not to say that games with turn-based combat always have to be hardcore masochistic tests of skill, but without enough player engagement, the passiveness of navigating menus becomes … Continue reading Blue Reflection’s Difficulty Problem

How Hidden Agenda Stacks Up as A Single Player Experience

"We certainly saw how people had responded to Until Dawn, especially on streaming sites. That inspired a lot of the direction we've taken with the game." Supermassive Games has been around since last gen, dabbling in the creation of downloadable content for LittleBigPlanet among other minor projects, though 2015's Until Dawn was their breakout hit. The developers … Continue reading How Hidden Agenda Stacks Up as A Single Player Experience

What Remains of Edith Finch And Interactive Storytelling 

WARNING: SPOILERS! What Remains of Edith Finch is many things. It is a narrative driven experience, or as some like to call it, a "walking simulator". It is a collection of short stories, but most importantly, What Remains of Edith Finch is one of the finest contemporary examples of the  effectiveness of interactive storytelling. When … Continue reading What Remains of Edith Finch And Interactive Storytelling 

NieR: Automata Is One of The Best And Most Clever Games of The Generation(Too Clever For The Financial Post) 

Nier: Automata exemplifies what is wrong with mainstream gaming media. Although Automata's reception has been startlingly positive from both critics and consumers, there are a scant few individuals that missed the point of Nier: Automata and as such, their overall impression of the game is less than positive. One example is the Financial Post's review. Before … Continue reading NieR: Automata Is One of The Best And Most Clever Games of The Generation(Too Clever For The Financial Post)