Deus Ex: Mankind Divided, Prey 2017, and The Modern Immersive Sim

The mid-late 90's spawned the immersive sim, a genre defined by influential PC titles such as Thief: The Dark Project and System Shock with the original Deus Ex following suit at the start of the millenium. Ion Storm and Looking Glass Studios pioneered the open-ended design we currently associate the genre with--design that consists of two core … Continue reading Deus Ex: Mankind Divided, Prey 2017, and The Modern Immersive Sim

Blue Reflection’s Difficulty Problem

Difficulty is integral to turn-based role playing games. Gamers generally look to turn-based rpg's over their active counterparts when they want a more mentally taxing experience. That's not to say that games with turn-based combat always have to be hardcore masochistic tests of skill, but without enough player engagement, the passiveness of navigating menus becomes … Continue reading Blue Reflection’s Difficulty Problem